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The tree system

Fellable trees are objects with a tier, a visible notch and a physical fall — separate from the scenery forest around them.

This article is about trees as objects. For the woodcutter's trade, see Woodcutting.

#The forestry registry

There are two kinds of tree on the map:

  • trees in the forestry registry — fellable, with a tier, a notch and a physical fall;
  • the ordinary forest — scenery. No channel starts on it.

The split is deliberate: otherwise the whole map would be exploitable and the forest would vanish in days.

#Tiers

TierLogs at full harvestSpecial material
12
23resin ×1–2
34resin ×1–2 (+5 % Forest Sprite)
46imperial wood ×1
58hard essence ×1

#The notch

While someone is chopping, a V-shaped notch appears in the trunk, through 8 depth stages. It's visible to every player, not just the chopper — so you can tell from a distance that a tree is "in progress".

#The trunk falling

At the end the trunk actually falls, with a block-display animation.

The server allows at most 4 trees falling at once. It's a technical cap: beyond it the animations would be too heavy.

#Branches, twigs and logs

After the fall, logs remain on the ground. Each is bucked with 2 hits and gives a "Raw Log" bundle.

#Regrowth

The tree comes back after 240–480 seconds.

#Safety

  • The fallen harvest is reserved for you for ~5 minutes — nobody can take it.
  • The channel cancels if you're hit, so you can't be "trapped" in an animation during an attack.

#Known issues

#See also

Last updated: Game version: 0.13.90 by redactie

See also